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I lost several runs that were on pace for sub-2, but they made me realize I was that much closer to achieving it. When striving for a very good time in a game you tend to get invested in the runs that do go well, so when it does fall apart it can be quite demoralizing. These are definitely qualities that improve over time, but I still have a ways to go compared to some others. I still have my fair share of frustration and annoyance, but you don't necessarily see that when watching a run that went well. RPS: Do you think speedrunning other games has given you the patience and determination to handle Getting Over It’s infuriating difficulty? Or were those qualities you started with?ĭistortion: Speedrunning other games has definitely helped with becoming comfortable with resetting and just staying determined to get a good time. There is a great sense of satisfaction seeing your skills improve in the game simply through time and a better understanding of the physics and controls. I think that GOIWBF is one of the most gratifying games that I've ever played, first playthrough and speedrunning alike. It was a nice change of pace for me, and I really enjoyed running the game at first. Getting Over It is almost the exact opposite of that in the sense that it is completely skill-based and solely requires precise mouse movements. RPS: At what point did you decide this was a game you wanted to speedrun?ĭistortion: I wanted to speedrun this game because in the past I've mainly ran games that have a large abundance of RNG. I've enjoyed watching the several clips of streamers launching themselves back down after making it to the church, and I'm sure Bennett put that in exactly for that reason. RPS: How do you feel about the jumpscares?ĭistortion: I think that the jumpscares are a funny little addition to the game that makes for some memorable moments. At this point I knew that there was a high possibility I would want to run the game. I turned off my stream shortly after that feeling pretty defeated, but I came back later in the day and managed to make it to the end in around 30-45 minutes. In my first playthrough I actually made it to space and launched myself back down. It took me about 6-7 hours and I almost gave up right at the end. How long did it take you, and did you ever think you might give up?ĭistortion: My first time playing the game was just like any other player. RPS: Tell me about the first time you climbed the mountain. Be warned that though the game has no story, we do discuss some of its twists and turns. While I won't be performing such a feat any time soon, I did get the chance to pick Distortion's brain about his first clamber up the mountain, how speedrunning Getting Over It compares to other games, and - most importantly - how to handle those rage inducing set-backs. Amazingly, that'd be enough time for speedrunner Christian 'Distortion2' Licht to make his way all the way up the mountain 7 and a half times: last week he became the first person to beat the game in under 2 minutes. Furthermore, it's very easy to accidentally fall onto it if the bucket swings the wrong way, or if the player slips up while trying to climb the ice wall.I'm still fascinated by Getting Over It, though I've reach the point where I can only handle playing it for about 15 minutes a week.
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Not only does it send the player all the way back to the start, but it's also located very close to the end of the game.
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The Snake is a reference to the children's board game, Snakes and Ladders.It is also used commonly in competitions, whereby the competitors will have to ride the snake a given number of times before beating the game, not unlike in the Snake% speedrun category. The Snake is used in the speedrun category 'Snake%', in which a player makes their way to the snake, rides it back to the start, then beats the game. The Snake has no friction, so even touching it with the hammer is dangerous, as it can easily send the player back to the beginning of the game if they are not careful, however careful movements it should ensure that the player does not fall down. The Snake is right next to the bucket, and is clearly labelled by a sign above it that reads "DO NOT RIDE SNAKE." If Diogenes rides the Snake (accidentally or not), the player will be uncontrollably sent back to the very beginning of the game, right next to the lake. The Snake is a part in Getting Over It, located in Stage 3.